Papervision3D Phong Shader + Bumpmaping Experiment
I've been experimenting with the Papervision3D 2.0 (Great White) lately, and I must say I am impressed with the new features. Particularly cool is the ability to add shaders. This makes it much easier to create realistic models with higher quality textures and lower polygon counts. I created a quick golf ball demo to highlight the possibilities. The scene includes a point light, and a phong shader combining the texture and bump map applied to the sphere. If you look closely, you can see the light reflecting off the edges of the ball as it rotates.
Controls: Arrow keys zoom in / out, pan around. Mouse wheel zooms.
Click to interact
Controls: Arrow keys zoom in / out, pan around. Mouse wheel zooms.
Click to interact

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