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Papervision3D Phong Shader + Bumpmaping Experiment

By ryan on January 7, 2008 8:09 PM | Permalink | Comments (0) | digg this | del.icio.us | reddit
I've been experimenting with the Papervision3D 2.0 (Great White) lately, and I must say I am impressed with the new features.  Particularly cool is the ability to add shaders.  This makes it much easier to create realistic models with higher quality textures and lower polygon counts.  I created a quick golf ball demo to highlight the possibilities.  The scene includes a point light, and a phong shader combining the texture and bump map applied to the sphere.  If you look closely, you can see the light reflecting off the edges of the ball as it rotates. 

Controls:  Arrow keys zoom in / out, pan around.  Mouse wheel zooms.


Click to interact
golfpreview.jpg

Categories:

  • experiments

Tags:

  • bump mapping,
  • papervision3d,
  • phong,
  • shaders

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About this Entry

This page contains a single entry by ryan published on January 7, 2008 8:09 PM.

Design Patterns and ActionScript Part 1 was the previous entry in this blog.

Yahoo Pipes + Flex Tutorial is the next entry in this blog.

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